We have been talking about esports for so long now. We see so many esports tournaments taking place globally. Attracting millions and millions of audiences both physically and virtually. All the games that are a part of the esports ecosystem are also super entertaining to play and watch. But have you ever thought about how was esports invented? Their is surely some history over there because the competitive way of gaming didn’t appear overnight. If you are a gaming enthusiast and particularly an esports enthusiast, you must be aware of this part of the gaming history. Let us quickly put some light on this topic for you.
How esports began
1972: When the first ever video-game competition was held
One of the earliest recorded competitive gaming events took place at Stanford University in October 1972. Students competed in Spacewar!, a two-player space-combat game. The winner, Bruce Baumgart, received a subscription to Rolling Stone Magazine.
1980: When the Space Invaders Championship took place
Not too long after Spacewar! Competition at Stanford University, USA, the Arcade gaming took place. It helped competitive gaming reach a much larger audience. Atari organized the Space Invaders Championship in the United States in 1980. Around 10,000 players reportedly participated, making it one of the first large-scale video-game competitions.
1990s: A decade when gaming tournaments became more organized
As PCs and the internet became more common, competitive gaming moved beyond arcades. Games such as Doom, Quake and StarCraft became particularly important. Players were competing in tournaments and, increasingly, against opponents online because all that was the ‘new normal’ or ‘new gaming trend’.

Late 1990s to 2000s: Esports got its real structure
In this decade, world organizations began creating dedicated gaming leagues and tournaments. One of the best examples includes how, in 1997, the Cyberathlete Professional League (CPL) got established. It helped professional gaming develop a more formal competitive structure than ever during those times.
Following the popularity of StarCraft, professional leagues, teams and televised competitions emerged there during the late 1990s and early 2000s. South Korea also played a huge role in esports’ development at that time.
What happened to esports after the century changed?
If you have followed the history of esports and how it became a mainstream source of entertainment, then you will know the major change in its popularity came after the century changed. We will discuss all the reasons why it happened. But before that, check out how things unfolded in the world of esports after the 2000s to find out how was esports invented exactly.
2010s: Game streaming changed esports forever!
The 2010s was the major time when the internet started reaching every home. More and more people have started buying PCs and, therefore, the world has started witnessing a whole new era of entertainment and social platforms. During this period, platforms such as Twitch made it possible for millions of people to watch competitive gaming live from anywhere. People started enjoying video game matches from the comfort of their living rooms.
Since then, games like League of Legends, Dota 2, Counter-Strike, StarCraft II and a few more have started developing a fanbase of their own. While some people were interested in playing them. Others were keen on learning about their results. These games were later joined by Fortnite and Overwatch. Developing huge competitive communities turning esports into a well-known source of entertainment.
2020s: Esports becomes a global industry
After COVID happened, more and more people had time to explore online earnings opportunities. Some started playing esports out of boredom and loneliness. Others saw it as a source of income. This made esports a globally acceptable profession.
After that, we can see the esports industry becoming a hub of professional teams, leagues, tournaments, sponsors, broadcasters, streamers and major international events. People participate in them, watch them as audience, and spread their word as fans. A major bunch of games such as League of Legends, VALORANT, Counter-Strike 2, Dota 2, PUBG Mobile, Mobile Legends: Bang Bang and Free Fire have built large competitive ecosystems of their own. Attracting more and more people to be a part of it.

Summarizing how was esports invented?
Just like every other industry, esports has seen a journey of its own. From being a mere competition at a university to becoming a global industry worth billions, esports has come far in its 60+ year journey. The list of competitive games in esports has changed over the years and so is the mode of tournaments, but the spirit has only increased across the globe. A major change in its journey was seen after the internet got popular and gaming became a mainstream entertainment. Even mobile gaming has added its fair share to the popularity of esports.
This marks the journey of how esports was invented and how it evolved. Do you have anything to add to its history of existence? Do let us know in the comments. Also, don’t forget to tell us when and what you know about esports. For more such historical updates related to the gaming industry, stay tuned to this space.
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