What Went Wrong With Persona 5: The Phantom X? Released on 26th June 2025, Persona 5: The Phantom X wasn’t able to please its audience. The highly anticipated series of Persona, developed and published by Sega, faced a major backlash since the game didn’t disappoint in just one but multiple factors. Let’s discuss the top 7 reasons for the failure of Persona 5: The Phantom X. This will help you develop a review before you start playing it, if you haven’t already.
Repetitive gameplay:
According to players, Persona 5: The Phantom X lacked innovation, resulting in gameplay that was highly predictable due to its repetitive nature. The game soon became monotonous, with reused assets and dungeon designs from previous gameplay.
‘Mobile-focused’ game interface:
Although the game was released on PC, the majority of users felt that the game was designed keeping a mobile interface in mind. That’s because the menu icons were small, the gamer always has to stay online to keep the game running, and there are frequent microtransactions.
Multiple technical glitches:
While this normally happens with every newly released game, the bugs, glitches, crashes, and performance drops in Persona 5: The Phantom X, especially on its mobile version, were more frustrating, as the game was also not up to the mark for reasons we have discussed here.
Poor availability:
Initially, the game took some time release globally and was available only in a few countries. This didn’t sit well with multiple fans who were waiting for the global release of Persona 5: The Phantom X, especially in East Asian countries.

Character not matching with the storyline:
A lot of users who played Persona 5: The Phantom X felt that there was less character development in the game, and the narrative of the game was also shallow, leading to high disappointment for long-term invested gamers in the series to stay hooked to the game.
Issues with the Gacha monetization model:
P5X adopted Gacha-based, free-to-play system, that is common in mobile games. The gamers that prefers deep, full-length JRPGs with no interruptions of microtransactions were disappointed with this decision by the makers. The paywalls and RNG-based character unlocking in the game further frustrated many players globally.
Didn’t match with the actual plot of the series:
With the announcement of Persona 5: The Phantom X, the fans of the series were excited for its release and had very high expectations for it. When the game was released, it was naturally got compared to Persona 5 and Persona 5 Royal. This further made the game to struggle and perform well since it was already struggling to please its audience.
That was all about what went wrong with Persona 5: The Phantom X. So, did you play Persona 5: The Phantom X yet? If yes, do you agree with all these points for why it lacked to perform well? Or did you find these analysis vague and loved every bit of the game? Do share your thoughts and stay tuned for more interesting details on your favourite games.
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